Stack
The tools I use to design and build, and the places I go when I need ideas. Take whatever helps. The marks the ones I open most days.
47 tools
Design
- PencilAn agentic canvas where every interface starts
- FramerMarketing sites and interactive prototypes
- RiveInteractive animations that ship as tiny runtime files
- Spline3D for the web, right in the browser
- BlenderProduct renders and 3D studies
- JitterFast motion design for UI
- SF SymbolsApple’s icon system for iOS and macOS work
- LucideClean, consistent open-source icons
Engineering
- Claude CodeA pair programmer that lives in the terminal
- XcodeEverything native: SwiftUI, AppKit, Instruments
- Next.jsThe React framework behind this site
- TypeScriptJavaScript that tells you when you’re wrong
- Tailwind CSSStyling without leaving the markup
- MotionSprings, gestures, and layout animation for React
- shadcn/uiComponents you copy in and actually own
- RadixAccessible primitives to build on
- SupabasePostgres, auth, and storage in one place
- VercelPush to deploy, previews for every branch
- GitHubCode, reviews, and a very green graph
- GhosttyA fast, native terminal
Productivity
- PlyMy own notes and tasks app. Yes, I use it every day
- RaycastLauncher, clipboard history, and window management
- LinearIssue tracking that feels fast
- NotionDocs, plans, and the occasional brain dump
- CleanShot XScreenshots and recordings with annotations
- 1PasswordPasswords, passkeys, and SSH keys
- Cal.comScheduling without the back-and-forth
Inspiration
- MobbinReal app screens for studying flows
- CosmosA calmer place to collect visual references
- SaveeMoodboards for visual inspiration
- GodlyAstronomically good web design
- ReferoSearchable UI references by pattern
- Minimal GalleryQuiet, well-made websites
- Land-bookLanding pages, sorted and searchable
- SiteinspireA long-running showcase of web design
Learning
- Devouring DetailsAn interactive reference on interaction design
- animations.devHow to make animations that feel right
- Josh W. ComeauCSS and React, explained properly
- Human Interface GuidelinesApple’s design guidance, still the best
- Hacking with SwiftSwiftUI answers, usually the first result
- Laws of UXPsychology principles behind good interfaces
- Refactoring UIPractical visual design for developers